5 · Economy Architecture

THE FAUST now uses a species × rarity model. Species defines folklore identity and danger. Rarity defines base output, visual tier, trait magnitude, and lifetime scarcity.

Species × rarity matrix

Every spirit species can exist across tiers from Basic to Legendary. A Tuyul, Wisp, or Gilded Boar keeps its species identity across rarity versions; the tier changes its base strength, visual prestige, trait magnitude, and available supply.

Yield formula

Spirit output is deterministic:

yield = base × species_mult × roll(0.8–1.2) × (1 + 0.02 × (Lv − 1)) × (1 + 0.2 × stars) × incense × flow_buffs
TierBase
Basic10
Common40
Uncommon120
Rare320
Super Rare960
SSR2,400
Legendary2,700

Danger is species-based, not rarity-based. A higher rarity spirit is stronger, but not automatically more dangerous unless the species itself carries danger.

Levels, stars, and fusion

Premium pool and supply caps

Premium pull cost is 5 Ticket. Species rolls uniformly inside the selected tier pool. Premium pet supply is finite.

TierRateLifetime pool
Common50%3,000
Uncommon25%1,666
Rare15%1,100
Super Rare7.5%600
SSR2.3%200
Relic Fragment0.05%forge material
Legendary Skin0.15%cosmetic

Once a premium tier is exhausted, that tier becomes marketplace-only. The exact user-facing handling of closed-tier rolls will be finalized before public sale.

Basic Altar

The Basic Altar is the non-premium entry path. It costs 500 Pip and rolls starter species only: Basic at 80%, Basic+ at 20%. It gives free players growth without polluting capped premium pools.

Ascension

Ascension is bound-only. It burns required pages/materials to move the same species to the next tier, preserving provenance and resetting the pet to Lv1.

Simulator verification

Oil-tax output now depends heavily on roster depth. High fire tiers expect deeper crews: a Fire Tier 6 solo roster can face 80% oil tax, while a seven-spirit crew drops it near 11.4%.

Ownership Layer ←$FAUST Token →